完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
  o4 \& F3 I* Y
大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. + P5 g4 D; i6 z
  2. [3Parts]' P+ Y% T1 A) r# L$ G3 y4 \
  3. scaleUp = 127
    7 ~  g% U6 h- g8 @
  4. scaleMiddle = 114
    2 O9 c6 O2 P+ s* H' d
  5. scaleDown = 96
    * y  ?3 g4 x* V- Y* I8 E! k( v
  6. " n, x) W  s# t
  7. [BlendFace]& M% r: p2 n# W' a* e
  8. idFaceShape1 = 23
    , x+ Q, |7 H$ J' G# N0 i3 |8 Q
  9. idFaceShape2 = 23
    . ^/ e: d# q+ v" O
  10. blendFaceShape = 50
    ; J3 m* c( l+ x1 d

  11. " E, Q) r7 z2 G$ p( x
  12. [Face]
    ( E2 ~0 O6 T# ]% F  ~+ k. G6 [
  13. scaleFaceH = 1334 @) f9 T5 M" M: _  f; D! V3 [
  14. scaleFaceV = 123
    ) a7 o7 ?5 \4 [/ \4 H$ S
  15. idFaceTex = 5. W& U7 b) s0 ^3 B1 u5 a& \2 R
  16. ! J4 Q+ N7 D, c. ^& P& _% y/ r
  17. [Faling]* S. U- g; }% k5 ?% R8 W% ?+ W/ o
  18. idFalingSkin = 434" {5 w" K3 a+ L6 p; l
  19. idFalingTex = 436& j% a$ L  j1 ~; G8 j

  20. 9 d* I  e$ C2 S  @$ O
  21. [Forehead]
    , n& L  w- E9 }# t
  22. offsetForeheadH = 1289 g/ S. T7 o3 \+ w$ q
  23. offsetForeheadV = 128  U9 |. u3 k. c5 t. {+ q- {' ^  O
  24. offsetForeheadZ = 128; A0 F7 J- t  |
  25. rotateForehead = 128
    " I- P; F2 @+ v4 a" J& G/ ~% H
  26. scaleForehead = 128
    & k( M3 f$ J$ F1 e$ k' v- s: Q$ @8 N

  27. , k# d+ a3 ?$ H2 E
  28. [YokeBone]' j  w* E$ `4 }# g$ K4 \0 t
  29. offsetYokeBoneH = 128- N7 u  Q9 w# f1 k7 q
  30. offsetYokeBoneV = 131& _4 ]) ]: l7 N2 A' a
  31. offsetYokeBoneZ = 128' n2 e2 M( N! X$ d0 L
  32. rotateYokeBone = 128% Y  v$ D( y. C4 U" w  {
  33. scaleYokeBone = 128( w$ R5 w6 g' T7 R6 l* \# P1 c8 n. R

  34. # e% l* F! }* ^
  35. [Cheek]3 O  `6 }8 n6 V1 N6 M0 r+ I0 a
  36. offsetCheekH = 126
    - Q0 @! m6 R: L% a7 o0 I) `. d
  37. offsetCheekV = 123
    7 i: A  p2 ]" K, _* B/ S, i
  38. offsetCheekZ = 124
    * V. E# v2 R' @2 T2 W$ t1 _
  39. scaleCheek = 126
    / E& |7 m, r! O" B9 s) \
  40. 6 ^, u0 R6 d& n$ v& u
  41. [Chain]# o6 d" d; x- J: i6 |! P7 r) ^# m6 ?
  42. offsetChainV = 128
    3 w( S/ V2 C, K' k+ I4 i$ A
  43. offsetChainZ = 128$ D  G3 h, m# v% K
  44. rotateChain = 128
    5 o. X; ?! [) s! @- {7 l$ _8 M- q
  45. scaleChainH = 105. B8 _8 n1 y, X, U6 H3 N

  46. : p8 R6 X/ G5 w! H9 q! q0 v
  47. [Jaw]
    2 m9 r2 R% w( G' a( ?9 ?/ p3 T7 w" \
  48. offsetJawH = 137
    ) k. A; `2 M) q3 R' B8 A
  49. offsetJawV = 136
      c" p, V8 U' b# K/ Y: d1 u& D  S" V
  50. offsetJawZ = 128
    9 x% v2 I/ Z) _# `
  51. scaleJawSpecial = 128' K& U, l9 C3 o% l5 m4 F
  52. scaleJawH = 128* x7 |' a9 S0 Q  @7 n
  53. scaleJawV = 1281 D; z; W7 l9 B3 J- Y) ^

  54. ! y( u6 Z8 G# P3 Z+ U
  55. [Eye]6 [# u; s6 h' {
  56. idEyeBaseTex = 329
    ( }1 s- W- r3 c! M! y0 R
  57. idEyeHighTex = 567# _2 w0 v; {  l1 ~; X2 B5 ~+ w
  58. idEyeBallTex = 9
    ! v& M# D4 y4 M) T) t" V
  59. idEyeShape = 32
    - q! b: x. A3 N5 c  d) R  ?
  60. scaleEyeH = 124% Y1 a0 N! u5 n# {: x
  61. scaleEyeV = 255
    4 ^  n0 _, }- D9 g9 r
  62. rotateEye = 123
    , e8 E  }. v* z' N( E# m& g
  63. offsetEyeH = 115
    ( r7 h. i* E! O& \& _2 H4 i# C
  64. offsetEyeV = 105! ]' I: G( `& p7 x
  65. offseteyeZ = 128+ ~, @  k, Q9 \$ I
  66. scaleEyeBall = 192
    3 J- S7 }. S/ z% h, ~5 h
  67. scaleEyeH2 = 124
    : R- C! o& P  y4 M: l3 V0 I
  68. scaleEyeV2 = 255
    6 @. J. x2 V9 J8 I
  69. rotateEye2 = 123: |2 @& }8 M0 z) m9 p
  70. offsetEyeH2 = 115" R2 b$ \3 y: D2 e  T$ ]: Z
  71. offsetEyeV2 = 105
    ( K5 R7 \8 x/ B3 l# ?; X
  72. offseteyeZ2 = 1289 ^6 X4 I: x2 x+ @# ~
  73. scaleEyeBall2 = 192* g8 u1 ?- r  @: G. z* u  \

  74. 2 R/ }% W% X( G6 r) h
  75. [Brow]8 q1 M3 Y' o/ t# K& h- T2 y
  76. idBrowTex = 76 X2 i! V- f* F& n/ R
  77. idBrowShape = 352
    ' ^) ?9 ]  `, \8 ]! p" h! z& n  i
  78. scaleBrowH = 128
    8 X" j5 ~  J2 P: y! F/ X
  79. scaleBrowV = 83
    - u' Y) s0 l4 M; X! p. u
  80. rotateBrow = 115
    ) p/ W  r+ }% q
  81. offsetBrowH = 128- ?$ I7 C! Z. ^$ q# }. \# X0 W" I
  82. offsetBrowV = 1286 ]7 _& Q5 N* T& C
  83. offsetBrowZ = 128# c* m  N2 D; `* t: G( }. C5 ?
  84. scaleBrowH2 = 128
    $ g' [/ V( i' k' m# b0 v/ |! E$ E
  85. scaleBrowV2 = 83  o6 M, {' y8 Y2 @7 J
  86. rotateBrow2 = 115
    4 s( ]0 L( e6 |
  87. offsetBrowH2 = 128
    ! U; u: N6 W' p+ r
  88. offsetBrowV2 = 128
    $ x5 ?: Z/ M* h- Q4 w& T' X
  89. offsetBrowZ2 = 1282 h, g9 a0 r4 B) I# j. h
  90. ! ]. S; A% Y- C0 l$ {
  91. [Nose]
      o& |2 A) Z8 {9 t( _$ I0 g3 O
  92. idNoseTex = 4
    ' s; c7 N! {0 k9 y
  93. idNoseTipShape = 160 J; q. D  l5 j  n3 W! ^2 [4 P
  94. scaleNoseTipH = 112& R! N' \0 k5 O) x/ S+ C) I
  95. scaleNoseTipV = 130
    6 a; c' E4 K' m" @
  96. scaleNoseTipZ = 1286 s1 z. i" \; o. ~0 s  Y# @
  97. offsetNoseTipV = 135
    0 `, ~2 A5 m$ K
  98. idNoseBridgeShape = 17$ {, o! |$ N  x; v$ T
  99. scaleBridgeTipH = 128
    # v2 R: ^0 i5 c* d% v; s" @: d$ C
  100. offsetBridgeTipZ = 128
    + @6 v6 d9 k3 k- E- ]. v; k) O
  101. ) i" H1 @7 W7 B( O  i$ R5 n7 ?
  102. [Mouth]
      Q3 W! Y4 r9 W
  103. idMouthUpLipLine = 91  D0 ^; F8 f7 i& ?5 `; h/ ~
  104. idMouthMidLipLine = 86
    % N4 X1 i4 u. N" B
  105. idMouthDownLipLine = 926 f$ u* g4 V5 u
  106. thickUpLip = 110% A6 s7 P  _. G/ ?7 R5 w
  107. thickDownLip = 116# N- z2 p, c* w9 J
  108. scaleMouthH = 66
    + z( g( a4 p3 u
  109. offsetMouthV = 128
    5 }4 G& Y5 `$ Y7 K6 P
  110. offsetMOuthZ = 128% ]6 r) Z3 B) y! ~' ^6 H
  111. idMouthTex = 140 V" S; ~1 A2 t2 k4 w
  112. offsetCornerOfMouthSpecial = 141# @% `- `# |& \6 v" z2 t1 N6 q
  113. scaleMouthH2 = 66  D0 ^" d# {8 f. W5 g- b
  114. offsetCornerOfMouthSpecial2 = 141! J: `% ~  s+ ]1 H, W

  115. 8 O2 X$ y8 O1 w
  116. [Ear]& i6 K) {7 @" c, @% _$ ~$ h
  117. idEarShape = 214 ?; {! `* Z1 ^9 ^
  118. scaleEar = 128
    " D; L1 o3 V% \6 q
  119. offsetEarV = 128  _' Z  I  U- V

  120. 8 r( y. w3 d4 [  E
  121. [Hair]
    ( |+ X% m' @, u" f" ^! ^
  122. idHairModel = 2993 V# ]" b7 C0 G0 a- u6 p; Y: k
  123. idHairTex = 3113 Y9 T' V2 s: E" ]6 p% \

  124. ; a' ^; K$ w, f& P: E' F; u+ Q
  125. [Moustache]
    - @+ T" y, p/ [* |1 e. }& T7 R
  126. idMoustacheTex = 0
    3 j; w$ P' z4 k
  127. idMoustacheSkin = 0% [1 {. t: |: Q1 Y5 Z9 p% _
  128. idGoateeTex = 0
    , G5 o( e5 h9 X- Q! b

  129. ( U% w  |5 w1 p1 }. m! q' o0 t
  130. [Color]( Z7 E2 ~& Q# p# p
  131. colorHair = -1
    ( @+ ^! M* t* c* t: s* j2 D
  132. colorFace = -17 \; \" w8 g% V/ p8 o( U) e
  133. colorEye = -14540254
    " n) f2 D( ]0 i1 X& r" S
  134. colorBrow = -6135465
    $ y; x5 t) M9 r2 J7 y1 S% d
  135. colorMouth = -1795928
    ! z& ^+ }/ h4 h7 @) q
  136. colorEyeBall = -15329774
    2 a3 C1 A3 p' ~
  137. colorMoustache = 0
    ) z. n7 v; j( O; d' C* R- Z
  138. % M) b$ z# b( E3 @! M% M
  139. [Body]
    % ?- V+ L: a; y+ \& n  K4 L
  140. bodyID = 1) v' D* t! H& ]) h) q& Z6 {
  141. colorBody = -1
    8 o  q8 U- ^' N/ i* ], ?: W& e
  142. headScale = 113
    ' U! |7 a# n& |; b3 V( o
  143. upScale = 110: |% R8 N' Z+ G7 g$ |+ t
  144. waistScale = 100) ?4 ?; Y( b9 x. x/ Q( W+ @9 P
  145. armWidth = 1103 g' ^# x5 t3 z( \9 H
  146. legWidth = 110+ O) y- e; z2 Q: f
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`" L; W; [$ \. B, i
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
7 K# p' P5 I7 m! O2 ]- K用了代码之后眼睛大的有点夸张!!
$ u9 M3 x% L9 j" t5 g) s' k我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女   c/ N, K/ N; C5 w, D: v7 c7 g. ~

/ r9 ?7 u0 {* [* J3 R$ s) T虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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