完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. $ D# j- F) [+ D1 F; T) `
  2. [3Parts]* P) m) G) i- Z  B+ O3 l
  3. scaleUp = 127' R" Z9 _8 V1 v
  4. scaleMiddle = 114( l( |! F* M: L/ `  x) e+ }
  5. scaleDown = 96/ l( e; p) ^- F- x
  6. / Y5 X6 @% x/ o. |1 \& q+ o
  7. [BlendFace]' [3 ?; n- E. H5 i% ?  U
  8. idFaceShape1 = 230 T  K+ k+ m$ C) Z' N; b4 Z
  9. idFaceShape2 = 23
    + r1 }, @- s3 @1 I7 G) j0 o
  10. blendFaceShape = 50
    4 K  N2 a, n8 }$ Y$ s% Y

  11. , ~- O) V7 r3 V" }& k  v
  12. [Face]
    + M1 j+ F4 ?8 ^% ?9 T1 e
  13. scaleFaceH = 133
    0 a; t# h) q& d# Z4 w! r0 u2 O
  14. scaleFaceV = 123
    ! ?( X( E/ W* `8 ^, ?- ]
  15. idFaceTex = 5- K! _3 A9 |. j  j

  16. 7 r4 t* ~* a6 k
  17. [Faling]) |. R) @4 \' g0 V; T9 |) K; Y
  18. idFalingSkin = 434
    3 e  }" |7 o0 n" f- G" p) X  E
  19. idFalingTex = 4368 {# E; w& x6 e. R7 v
  20. ' U& }5 x7 f" N
  21. [Forehead]
    ( p2 B' X' b0 h3 y0 }/ W$ C
  22. offsetForeheadH = 128
    " z' m( \- A$ \" s1 z* C$ z
  23. offsetForeheadV = 128
    6 e, E4 q9 l7 W. L* [  x, _, s
  24. offsetForeheadZ = 128  t, t+ T7 T2 i2 V7 \
  25. rotateForehead = 128
    , L# B* ?" u$ G1 v( K$ X3 t& |
  26. scaleForehead = 128
    % i- n1 _/ l' R  y' H1 P7 q
  27. 5 l$ G9 z/ l0 p
  28. [YokeBone]
    * @, _  o6 [9 ~+ p7 j, W% ~
  29. offsetYokeBoneH = 128
    - f+ D+ L5 G- w
  30. offsetYokeBoneV = 131
    : O; r4 P7 V7 ~# H/ U, d
  31. offsetYokeBoneZ = 128
    3 z: \9 P: r1 Z6 J/ ^  h, `
  32. rotateYokeBone = 128
    + }  q! j& D, v+ S
  33. scaleYokeBone = 128  }9 y4 m1 V" W6 a! Q* [" }; S
  34. / J% N  v2 R9 R/ x: R% g
  35. [Cheek]4 t% {. b0 ~0 w4 }# |2 k" x
  36. offsetCheekH = 126
    4 ^) w$ i$ ~7 c  e3 P: G% ~
  37. offsetCheekV = 123
    1 Z- M/ K5 d6 t! i: s2 t
  38. offsetCheekZ = 124
    ! Z5 \6 m% ^6 }* O7 Q- T
  39. scaleCheek = 126
    # ]1 M9 C2 G# R/ Y; \: D4 D$ j$ r

  40. 1 {/ D& n  U$ t! n* V! t
  41. [Chain]# T- t" p, k5 _# E7 Y7 P8 N
  42. offsetChainV = 128
    / k2 \5 U/ u+ C# l1 J
  43. offsetChainZ = 128
    1 q( U. a* }4 r2 d
  44. rotateChain = 1282 S" n4 l8 m( J
  45. scaleChainH = 105+ O4 h9 f2 _1 \. C
  46. 8 q' r) {! t; h+ G  e" `
  47. [Jaw]" x: \& i/ [1 \$ q9 C( S
  48. offsetJawH = 137
    ; _3 a# W; G& l+ s5 z7 W
  49. offsetJawV = 136
    + g/ ^/ a1 w- O9 z, k5 r  q
  50. offsetJawZ = 128
    ) r( ], B8 Z  i0 z  f
  51. scaleJawSpecial = 1281 U/ h- t: i9 y' X  f
  52. scaleJawH = 128
    , e/ _0 {: o- l; @; x* X
  53. scaleJawV = 1286 l9 f! T3 G+ |( h& _7 X# N9 h+ `8 C
  54. , M% g" o1 L$ X) Q: s' x4 `7 X
  55. [Eye], Y. a6 v$ q* y! Q, m
  56. idEyeBaseTex = 3293 {2 R/ f  Q0 V) s
  57. idEyeHighTex = 567
    4 t8 N1 M9 {1 r. ~' k# i  n
  58. idEyeBallTex = 99 ~& m* M0 G& K! O9 D8 B
  59. idEyeShape = 32" M8 k& z+ c3 w6 T
  60. scaleEyeH = 124. I# _3 Y& Y9 I, Z- x' T4 z
  61. scaleEyeV = 255: ~# ^. i; \0 p6 \. ~! }
  62. rotateEye = 123
    - K8 i* w) l/ B2 a8 L. V
  63. offsetEyeH = 115, T0 K, w2 b1 D, Z
  64. offsetEyeV = 105
    9 [3 Q: ]( ?: p# V; m& d
  65. offseteyeZ = 128. z" Q" r$ E8 N+ N3 q: c
  66. scaleEyeBall = 192( c0 X1 ]# @( z( T
  67. scaleEyeH2 = 124
    2 t* X4 u# @' `+ w' z7 @; }
  68. scaleEyeV2 = 255
    5 A2 U7 L, i8 A( Y6 @! w* F
  69. rotateEye2 = 1232 ]8 C; P# s# t: u/ q- \. Z* p
  70. offsetEyeH2 = 115
    $ f: f' E7 V" X7 R2 W
  71. offsetEyeV2 = 105
    - v3 [, Q- w' N: W
  72. offseteyeZ2 = 128% @8 W3 q9 W5 z9 o+ f1 W# m
  73. scaleEyeBall2 = 192
    ' x$ J) e( z' o% p! S

  74. ) U. o$ P7 q9 h7 @
  75. [Brow]( \6 J: B1 D5 s# m7 g
  76. idBrowTex = 7$ ^. Z6 o3 [# V7 q) C# P/ \) O
  77. idBrowShape = 352, u9 a5 @  P9 H* N8 F) u4 x) m, \
  78. scaleBrowH = 128
    / {, I( N3 S4 K" e1 y. b
  79. scaleBrowV = 83
    % Z2 N0 z$ u/ w& A. R/ |
  80. rotateBrow = 1150 l: U0 q" B9 P* N  M& P9 O# Y
  81. offsetBrowH = 1289 r5 e+ u+ X* ^+ Y. ~6 \! f
  82. offsetBrowV = 128, N0 b( z, A! {1 x
  83. offsetBrowZ = 128/ }0 a3 Y# ^0 w, C% B( R' e! v8 O6 y
  84. scaleBrowH2 = 1289 y8 @2 G+ X6 l
  85. scaleBrowV2 = 837 z" ]$ i5 l$ i# W2 B0 P0 z
  86. rotateBrow2 = 115
    : q' N7 }' F" o, C0 d* T! e8 m+ |
  87. offsetBrowH2 = 128$ c3 B) O  D8 Y( H5 Q& a" {
  88. offsetBrowV2 = 128
    1 G, a7 s+ W% [+ t& d
  89. offsetBrowZ2 = 128
    % L  l3 s3 E3 I! Q, W$ J: k% C  X
  90. * o$ N4 n  g( G5 e6 R
  91. [Nose]
    0 p# o- ?. ~+ _
  92. idNoseTex = 4, e9 c5 i7 |- Z4 a- w
  93. idNoseTipShape = 16- c) a% q) k- E; K" Q6 ]! D2 D
  94. scaleNoseTipH = 112; }$ M& i& Q5 ]. V% N
  95. scaleNoseTipV = 130
    * H" v6 A4 m) X$ ~
  96. scaleNoseTipZ = 128
    8 F8 {! n4 ?* F7 K
  97. offsetNoseTipV = 135) e  @; p2 U* o! d, L% G
  98. idNoseBridgeShape = 17
    / `' J8 {1 P, N
  99. scaleBridgeTipH = 128
    # _6 {) v4 J2 G1 X
  100. offsetBridgeTipZ = 128( T1 u9 H8 _2 |0 J7 G" r

  101. ! K- ~; z2 B' L! h. Y
  102. [Mouth]
    ) P* \/ a, L  X* ?6 ~' O
  103. idMouthUpLipLine = 91
    9 \* ~+ w( a5 d# W' A
  104. idMouthMidLipLine = 86
    3 v* m  s; R7 ]- S" R
  105. idMouthDownLipLine = 924 F" M2 x& T. f% Q: D9 L
  106. thickUpLip = 110+ n* T3 C3 m0 M6 K$ b
  107. thickDownLip = 116  p# s1 m7 H0 @: v2 B3 I/ L' D
  108. scaleMouthH = 66! Y3 q) `! o) e
  109. offsetMouthV = 128
    : Y, P2 t$ u% q/ t- F
  110. offsetMOuthZ = 128  J' t0 k4 S* V! u" l% c  X0 ~
  111. idMouthTex = 14
    7 t  w4 ?) z5 w
  112. offsetCornerOfMouthSpecial = 141
    1 q  a& y( A  H* q% Y, z/ K
  113. scaleMouthH2 = 66
    1 y6 g( }1 H# X' K
  114. offsetCornerOfMouthSpecial2 = 141
    : R: P- f; {8 j3 L( _: @
  115. % l$ l$ o/ J  c& p( V2 r6 [
  116. [Ear]
    ( r: o5 T- O  g& v
  117. idEarShape = 21
    % ?  T5 W! w; C7 V
  118. scaleEar = 128+ [, k& A$ l1 U# ]
  119. offsetEarV = 128
    / n6 Q0 j1 @* L
  120. % w4 {5 C; s) w: |) i8 h# b4 m# E
  121. [Hair]$ G# u' ]" `8 m* o/ k" q, ?# C
  122. idHairModel = 299
    $ T8 q* {( _$ }& Y  S
  123. idHairTex = 3118 C: d5 x- z- d
  124. % z) H5 I, M* D# q
  125. [Moustache]
    ( G. I9 u" x4 a$ s" y5 G8 y
  126. idMoustacheTex = 0
    0 p" B0 o' _4 g! h# c6 y
  127. idMoustacheSkin = 0  v0 `/ |9 z- Q$ ]1 K$ {
  128. idGoateeTex = 0
    ! [: E; N/ S+ |2 I
  129. 4 W8 Q' I0 E( I5 f  b
  130. [Color]& v4 ^4 C# g' W* N  m% n. G
  131. colorHair = -1
    6 H, P6 P, ?6 ?5 J: o
  132. colorFace = -1
    1 [6 v' W' I  N& q; C  f6 R  t
  133. colorEye = -145402542 _* }+ s2 H; D
  134. colorBrow = -6135465/ B3 g( n3 W/ f7 @, M
  135. colorMouth = -1795928# a' r$ u* q7 H0 W* {1 j* j
  136. colorEyeBall = -153297742 d' m% V  L( j, E
  137. colorMoustache = 0
    6 ]" V" t) d4 Z

  138. 2 J- q: D  W1 m. Y
  139. [Body]5 e) _& w3 q6 n5 t) C* ~+ q9 G( d
  140. bodyID = 1# d  Y4 }3 H7 `+ G2 k4 r
  141. colorBody = -1& U1 {' Q/ j- y! y; K- v4 x9 x
  142. headScale = 113' A( z( q1 d4 t/ o
  143. upScale = 110# M# |( S) l* Y3 b0 X, s
  144. waistScale = 100' r2 E* U3 Z, d/ c$ T
  145. armWidth = 1106 ]( q5 a* x0 }" q1 O4 V! l
  146. legWidth = 1100 b" c" W  |$ D( H% J
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`0 f+ S, D+ \7 p% G0 F) U
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
2 @$ N! n0 {5 v8 Y# l! M" v用了代码之后眼睛大的有点夸张!!
6 n9 b. ?5 f1 x, U$ u" r我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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& H/ ~# n+ V* `0 M虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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