完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

8 u5 g% A% D& x6 H# P  h/ _大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. $ O4 m( |* L/ C
  2. [3Parts]
    ) E5 L# }& |$ B* d( O
  3. scaleUp = 127
    2 E4 X- G5 o' J$ n7 L1 E
  4. scaleMiddle = 114" _0 h9 Z8 G' I3 C/ @2 N2 m
  5. scaleDown = 96
    6 T' R2 {. H1 a  t. n
  6. * X, @" |7 V6 c8 Y( C3 I; s
  7. [BlendFace]) ~( b+ Z7 ~7 E. a5 Y/ G0 @7 c, T
  8. idFaceShape1 = 23
    & R9 c+ J4 J& Q7 ?
  9. idFaceShape2 = 23
    & _, Z, Y- j( Z7 Q" V: C5 l. \# N) o
  10. blendFaceShape = 507 ?) G9 P' Z- C6 _
  11. 9 X! W- x; w5 e& x# }) B6 Y  d
  12. [Face]
    : H8 J" R- C- L4 T# Q! d
  13. scaleFaceH = 133. c) r- O3 x5 ?
  14. scaleFaceV = 123
    % O2 r+ M% z, d( z/ @
  15. idFaceTex = 55 V: W0 l& Y5 c# D2 G- P
  16. 4 i5 A+ v9 k* z0 {6 ~5 R) ~
  17. [Faling]
    3 H  {) @7 a- O9 C: Z5 K. Q- `, h( \
  18. idFalingSkin = 434
    ( J4 v, b' z& [6 J0 J+ c$ Y8 }+ B
  19. idFalingTex = 4364 o- d$ T$ N8 ], V2 ]9 T

  20. ) `4 u9 h2 M+ C) C; a8 }7 G
  21. [Forehead]2 w. d* |& }1 q
  22. offsetForeheadH = 128
    - s9 j6 T9 d: @7 B) e6 s: `
  23. offsetForeheadV = 128$ S5 O6 U$ F. G- G) N. @4 a6 z% n4 |
  24. offsetForeheadZ = 128
    ; u1 s1 _1 a  d9 o- z. I
  25. rotateForehead = 128
    $ k3 p3 B) h0 m
  26. scaleForehead = 128
    # ?9 E3 W6 j) b4 s! Z, F

  27. ( R7 I8 a  `: ?- o  s" j
  28. [YokeBone]- W& n* D, i& {( |% J
  29. offsetYokeBoneH = 128/ F1 m2 ^9 U& |' a8 I$ s. m
  30. offsetYokeBoneV = 1315 t3 g' M7 w: g0 h, L3 K2 x
  31. offsetYokeBoneZ = 128
    ( d/ S4 b" v7 D1 G4 W$ A* F) ~
  32. rotateYokeBone = 128
    - T5 s# X4 `& G1 @7 X
  33. scaleYokeBone = 128. c! W, z+ ]! i7 S' X" E7 E+ d

  34. , h7 w% i5 c: v, f( |: h$ M$ |
  35. [Cheek]+ a% T: Y! S$ k& {6 P
  36. offsetCheekH = 126
    " q2 i- G; M5 \
  37. offsetCheekV = 123, o/ k4 Z  i4 C" g" c! _
  38. offsetCheekZ = 124
    " `/ g: }' p$ k7 f! f
  39. scaleCheek = 126/ T0 Y# i8 ?' t2 m& d( G+ }

  40. 3 L* d( C8 T4 ?2 ]( Q
  41. [Chain]$ [7 |1 Q) l2 i( b7 g
  42. offsetChainV = 128, a: b: \4 X7 _4 t+ U9 P3 Z
  43. offsetChainZ = 128. N- z: F5 E/ G6 z
  44. rotateChain = 128
    0 M! M" h" J3 f* o2 X
  45. scaleChainH = 105
    5 T+ ^. t) c3 m# V9 f" U
  46. 6 b7 m1 m8 [8 ?6 m3 @! c
  47. [Jaw]
    . _# ?3 x, z& Y: O
  48. offsetJawH = 137% N3 R, h; C+ k8 _& n( C7 P2 L" [
  49. offsetJawV = 136( I8 O/ W; @% t& g
  50. offsetJawZ = 1285 t8 M! d6 w3 X0 n
  51. scaleJawSpecial = 128+ ~. |, A% p0 V  K, ~" K( t
  52. scaleJawH = 128( |8 t8 j$ r% @6 i* @7 V: o
  53. scaleJawV = 128
    % E/ F) v" ]( ~8 D: X& e

  54. 6 I3 A+ T, ?1 z$ A
  55. [Eye]
    % ?% p' d1 K# I  i1 z8 C
  56. idEyeBaseTex = 329, @: [% c! f7 d* ~" ?
  57. idEyeHighTex = 567
    1 X* V# N. F) |$ N4 n
  58. idEyeBallTex = 9
      P8 e$ w: M, \
  59. idEyeShape = 32/ Q. ?3 _* y* k! q$ Q
  60. scaleEyeH = 124
    9 C6 W! U) P. o) u
  61. scaleEyeV = 2554 c; h2 C9 `/ t, o$ Q
  62. rotateEye = 1233 J! a0 \  ?7 z
  63. offsetEyeH = 115' N% c* w$ V2 |" N; k
  64. offsetEyeV = 105* l% G, B/ U- \8 O. w
  65. offseteyeZ = 128
    $ _# S3 Z. R" D5 p
  66. scaleEyeBall = 1926 Q0 c$ p1 T) {; B, y. ~* d
  67. scaleEyeH2 = 124
    : ]) v8 y$ e. |6 A9 \6 b
  68. scaleEyeV2 = 255+ @+ x1 A- b( v, F4 J/ m
  69. rotateEye2 = 123' O) N6 g+ `7 f8 _! ?2 ?
  70. offsetEyeH2 = 115
    ) U9 E" m- c( p9 X; ^+ y( G
  71. offsetEyeV2 = 105
    # T8 i+ q) \9 s1 L+ p
  72. offseteyeZ2 = 1280 f$ @& G5 s" _$ P# |8 W3 J
  73. scaleEyeBall2 = 192
    $ r$ h. o0 ^- X: b8 E- `0 A

  74. ; |( I3 w1 L0 I# f# X* r9 |) [7 U
  75. [Brow]
    + X8 b, O/ t. Z5 s  T+ j& j
  76. idBrowTex = 7" e  x% s! |! a9 N* a! U
  77. idBrowShape = 352
    % g. m) p. H6 P7 B+ {$ o
  78. scaleBrowH = 1286 u4 S9 K9 b$ y. n/ h
  79. scaleBrowV = 837 B3 S; j" A/ Z$ R/ e' j
  80. rotateBrow = 1157 ]4 I" b& ]7 a, r2 A6 ^2 H  S0 ?1 x
  81. offsetBrowH = 128& |  v5 C, Q3 a+ B! O- L
  82. offsetBrowV = 128
    ( U9 `' @' ]$ S) c  I- M5 {9 B) ]
  83. offsetBrowZ = 128: R1 P( n8 t7 Y& t7 D8 |) K
  84. scaleBrowH2 = 128
    3 I* l. _; Z# t. v2 m- d$ \! v
  85. scaleBrowV2 = 831 T9 k9 }2 g3 _( F4 F
  86. rotateBrow2 = 115& G. ?& f" J& K* f3 V0 P+ r! {+ `) i
  87. offsetBrowH2 = 128
    " O( c0 ?* X  Z5 Y5 ?
  88. offsetBrowV2 = 1284 A3 U+ f: B# O+ o- R4 D
  89. offsetBrowZ2 = 1286 [  h% J% ^' n9 |
  90. ) L! u2 H- y8 @% I
  91. [Nose]
    : k* N" v/ V& h3 Q4 E3 O
  92. idNoseTex = 4
    9 e& [( E9 i  s
  93. idNoseTipShape = 16
    4 c! x$ L2 e' e
  94. scaleNoseTipH = 112
    # S2 @0 Z$ p6 U3 n3 x
  95. scaleNoseTipV = 130
    ' L  m2 b# H% E' @% ^
  96. scaleNoseTipZ = 128
    * q; U4 ]8 y7 p. Z/ I
  97. offsetNoseTipV = 135
    " ?) v& [4 \6 q' f
  98. idNoseBridgeShape = 17
    9 n" M6 F7 x2 R. p5 u/ s: y7 ~+ }
  99. scaleBridgeTipH = 128- R7 w" i3 l, @  o1 I
  100. offsetBridgeTipZ = 128
    ) \. B* j! h+ ^

  101.   w* h7 ?$ ^0 Y" m4 }# t- t
  102. [Mouth]
    1 @! N& w+ W! R8 ~: a6 ^
  103. idMouthUpLipLine = 91( }1 l' ]- W7 {! o8 l( R) v( P
  104. idMouthMidLipLine = 86
    ( A* E/ M7 J3 R' b' A7 g
  105. idMouthDownLipLine = 92
    0 V& T5 v: J, \% |( M* e( W' b. K
  106. thickUpLip = 110* \, ]% x  c# m4 h3 }6 L& j
  107. thickDownLip = 116
    ; y* S9 t# N! @! g% k
  108. scaleMouthH = 664 X% M2 p7 n8 W0 N
  109. offsetMouthV = 1286 ?; T0 @. r2 |: X
  110. offsetMOuthZ = 128( G9 U5 e) r" x; d3 r: }- _
  111. idMouthTex = 14
    9 Z! p% [7 p8 |& K& l
  112. offsetCornerOfMouthSpecial = 141
    - `$ c! j( d2 v
  113. scaleMouthH2 = 666 L# ?" R7 W, ?* g, n9 Z! ?# k
  114. offsetCornerOfMouthSpecial2 = 141
    : W" N& q# b0 x5 T' w; |5 t
  115. 2 ]6 C3 x& S# O" Z& `0 L
  116. [Ear]' Z. z$ K! q) N4 ~4 k
  117. idEarShape = 21; n& ~& ]+ O* Y
  118. scaleEar = 128% u; s$ m  h: E
  119. offsetEarV = 128
    6 @; R$ L7 q! `2 o

  120. * p$ q; a2 S+ W: O" y
  121. [Hair]4 m* _. j3 R. T3 f; _
  122. idHairModel = 299' L3 N5 C( d3 b& b. E- L: ^8 @
  123. idHairTex = 311
    ; e( d+ y; e# ^4 z/ L
  124. * `8 |: [7 d3 G1 A7 q2 y
  125. [Moustache]6 W  H  {( H- c# j5 U
  126. idMoustacheTex = 0* {2 y# `# X% {4 U; j, K' U$ G6 f
  127. idMoustacheSkin = 0+ W% Y/ W# o* C3 _; E) L: b
  128. idGoateeTex = 0
    % f4 \! R  u) Q7 J# J8 D, h
  129. , j& Z% q0 r, Y( M! [# }2 {
  130. [Color]- A. N7 K: J2 K& q3 g, z5 F$ d# l
  131. colorHair = -1
    3 {! e. I# v9 Q' X
  132. colorFace = -1% X7 `: O$ I. L$ I1 L
  133. colorEye = -145402549 [. Z1 N" ^( Y9 e# H. F
  134. colorBrow = -6135465
    1 [' K. }& `* ?; P" J3 P  [
  135. colorMouth = -17959284 i7 p& y0 K8 ~* _
  136. colorEyeBall = -15329774/ J" b6 o/ x9 \" n. u* H% {
  137. colorMoustache = 0
    : }" t  I6 d" y# M0 p1 u
  138. 6 ]9 z* `7 E! D( H/ [0 E
  139. [Body]  e: |( Z% g2 z5 D$ P
  140. bodyID = 10 X/ r5 w+ M4 d7 R: ^2 c5 T; ]
  141. colorBody = -1
    + F, ]9 T- ~, {" u5 @' j8 c
  142. headScale = 113' I1 Q4 {, ^( f6 {/ }* d
  143. upScale = 110
    , t# H  ~0 p& B( ]
  144. waistScale = 100! k$ N! @* ?, g* a
  145. armWidth = 110
    2 _2 g% `8 q1 ?. l- S/ Y5 ]
  146. legWidth = 110. J5 f6 D; T! V+ T; D0 W& m2 Y5 Y
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
- p6 F6 M( ?, A' V; }) b6 m- ~别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果9 I4 y7 K! Q: P
用了代码之后眼睛大的有点夸张!!
' ~- ~  ]# T' G0 X7 f我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 5 ^5 @- A9 o+ P* L% \
: R* V1 i, c: M! N, G7 i6 E& }
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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