完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. ( X2 ]( J5 Y& E  L: J
  2. [3Parts]  {" |; w5 N" W* f; j. ]
  3. scaleUp = 127
    3 u% L) T; i5 [- H5 p/ H# a
  4. scaleMiddle = 114
    ; e1 @) f; L, g$ R5 F/ y
  5. scaleDown = 96
    ; `/ e' l& I. Z7 i

  6. ; A  G2 Y/ j, R
  7. [BlendFace]. x, g& i, P* ?6 V
  8. idFaceShape1 = 231 G* B/ t6 t% B
  9. idFaceShape2 = 23: F( n2 b0 Y, h2 o. f9 s
  10. blendFaceShape = 50
    - w+ [7 ]7 j! k! H6 V

  11. - i9 e/ x9 Y2 q% U6 G) Z( p
  12. [Face]3 h$ i0 _' S5 r0 s* [/ q* \
  13. scaleFaceH = 133
    - ?( S0 p' {) U9 I( b) [  q
  14. scaleFaceV = 123
    & g; u* g# B4 d; C- b
  15. idFaceTex = 5
    3 l, L9 A+ p% a0 E5 c7 Y

  16. / Y0 r, S5 v* {
  17. [Faling]
    . G1 {  ?- `% a7 ~$ {+ c0 f
  18. idFalingSkin = 434
    % G$ x# L# u9 y! l; a; [* P  I$ S
  19. idFalingTex = 436
    1 U. V( ]$ x5 \
  20. 3 H3 B1 W) A* @4 F- K, E1 Y
  21. [Forehead]" Z( g; y) i6 b3 g* X4 u! U* @1 l
  22. offsetForeheadH = 1281 X6 x; Z2 }3 V  s1 ?& \
  23. offsetForeheadV = 128
    : N1 k; a0 h% Q) h2 r
  24. offsetForeheadZ = 1284 |/ C1 p7 x" U2 a3 d0 U+ z1 H
  25. rotateForehead = 1285 {1 w8 R7 ~' }9 C
  26. scaleForehead = 128
    # m: Y+ X) ]: }, n5 [% @$ g4 w) V- i) |

  27. 3 y, g9 @# ~! s
  28. [YokeBone]1 J' t% I+ t. c
  29. offsetYokeBoneH = 128# l. F" V7 V- R7 v, L
  30. offsetYokeBoneV = 131
    0 B" y9 X+ T& P4 s. }
  31. offsetYokeBoneZ = 128" Z* C/ S4 f' m: U
  32. rotateYokeBone = 128
    , f- I+ N6 b' d2 p. |/ K% D
  33. scaleYokeBone = 128
    2 G& A0 u  A; G' h( B; w; R

  34. . @/ q: d; t0 n$ U/ _& ~
  35. [Cheek]; _! a% K  q: {; D* l! E$ Q% i( o1 y
  36. offsetCheekH = 126& A$ J; G4 u2 }+ X4 U
  37. offsetCheekV = 123
    & A( s; I7 R3 q& Y( ~
  38. offsetCheekZ = 124$ v5 L% Q* f) G2 h; C, D  x# v& w
  39. scaleCheek = 126) W% ~) O. j) \# q

  40. 8 e2 C$ U6 Y( b1 J* G9 k
  41. [Chain]$ g) x4 _, H! \& q' C3 [
  42. offsetChainV = 128
    . p" r6 H$ |0 r
  43. offsetChainZ = 128
    + R6 O0 O3 `- K9 p0 b
  44. rotateChain = 128
    2 m% d3 e9 q+ M1 Y4 p, Z
  45. scaleChainH = 105
    " U. q3 s* F/ F3 S$ W) }/ I% v

  46. 6 v0 }/ ~5 c; D4 K+ j' P
  47. [Jaw]
    : S" B& b, N% h, T" [
  48. offsetJawH = 137# F% O3 a/ }$ w0 j, y
  49. offsetJawV = 136! e0 Z! v# P" t: E# R1 N/ {* _) N
  50. offsetJawZ = 128
    ( f6 R3 E3 u2 \7 _
  51. scaleJawSpecial = 128
    # Y$ o  M! H; V- z% T$ x
  52. scaleJawH = 128
    ; ~) o4 V, [; `3 w
  53. scaleJawV = 128& Z" [" M0 z) s- w

  54. % d( M$ L: M2 q) [, M3 F
  55. [Eye]
    9 N1 P& D) \# X/ E
  56. idEyeBaseTex = 329
    $ C* N; [% Y- q9 I) K) t: Q7 ~) ^
  57. idEyeHighTex = 5674 ^* v- m0 u8 e
  58. idEyeBallTex = 9" V9 k9 e" w, i' U/ A3 a0 n
  59. idEyeShape = 32
    ( o. ^6 C8 [% s" A2 M! Q* a
  60. scaleEyeH = 124: i4 l+ X* L* n- ^
  61. scaleEyeV = 255
    * e6 r- E8 ^# O( m! Y: N" z
  62. rotateEye = 1239 ]+ o2 g( d6 Q
  63. offsetEyeH = 115
    9 z) h& P3 }5 C6 |. O5 x+ p
  64. offsetEyeV = 105* }2 F- k$ {/ ]! \" R
  65. offseteyeZ = 128
    ! m) C3 D4 J, z; A) ]- O5 `
  66. scaleEyeBall = 192
    , H/ J- j5 O6 U0 P9 B( B
  67. scaleEyeH2 = 124; b7 U) D, h8 Z! E
  68. scaleEyeV2 = 2555 p$ \' w& H  l: L* Q2 }% c
  69. rotateEye2 = 123
    # G: T# O9 S) `4 Y) s
  70. offsetEyeH2 = 115, e' j  J! W8 R+ x3 u" ^
  71. offsetEyeV2 = 105: m* `5 A7 J5 W8 u4 r- y  l
  72. offseteyeZ2 = 128
    . J( {% w0 `9 n, `
  73. scaleEyeBall2 = 192
    " {9 X; @* z0 z& B- G+ T3 C: Z

  74. * M5 N, w  P$ t9 v' U9 Q' N+ `5 o
  75. [Brow]
    # C9 [/ S; I4 X# y5 i! |0 o
  76. idBrowTex = 7
    ' U4 k5 T' ~8 [# K
  77. idBrowShape = 352) W9 z6 V% F0 @5 s
  78. scaleBrowH = 128) @9 c4 U/ q7 P2 T
  79. scaleBrowV = 83; L+ h9 ?2 K1 H" _. z
  80. rotateBrow = 115
    0 i  V; ^9 m* `9 U2 `% x3 J
  81. offsetBrowH = 128
    - ~% ^4 Q" l7 |) n; o
  82. offsetBrowV = 128( A4 i" k0 L, T1 h- n! B8 H" U
  83. offsetBrowZ = 128
    , B! b4 H$ y/ p+ ]+ {4 y, l, U1 y
  84. scaleBrowH2 = 128
    ' ~% ~8 \1 D. t0 J: z! D8 \/ P
  85. scaleBrowV2 = 83
    " W) W9 a$ E: P
  86. rotateBrow2 = 115& _7 m5 a6 Y. a
  87. offsetBrowH2 = 1282 o( `& z1 M6 D( m
  88. offsetBrowV2 = 1283 Y  y7 u# i: F* Z" b
  89. offsetBrowZ2 = 1282 U# x" n  _# U  o1 N' f4 Y( V
  90. $ k) W+ B4 e; R/ ^( f1 a
  91. [Nose]
    8 ]8 _" O! M7 c0 \8 P7 ]: E4 q
  92. idNoseTex = 46 T' M; _& v( Y" \) L
  93. idNoseTipShape = 16
    & V! i& L/ z  N
  94. scaleNoseTipH = 112* ^* c  `# _2 w) q5 P* G* G
  95. scaleNoseTipV = 130) f* H# T4 W" z+ q
  96. scaleNoseTipZ = 1280 M6 c& T/ i9 r% {+ q* J
  97. offsetNoseTipV = 135
    : I% l% T  l& @6 a5 F$ ?
  98. idNoseBridgeShape = 17
    # g, p6 o4 {3 `- k5 o) X! @2 I
  99. scaleBridgeTipH = 128, n0 S' }2 ?% f# R: w
  100. offsetBridgeTipZ = 1284 X0 W6 y7 f1 c* D
  101. # g9 u) }- r# v: d2 j. l
  102. [Mouth]; q# A+ H! z/ Y6 E4 V( `) r- z  X  m1 w
  103. idMouthUpLipLine = 91
    ! s! A* S5 @8 H
  104. idMouthMidLipLine = 86
    6 a. p% y3 C* V% k: z8 Y
  105. idMouthDownLipLine = 92
    - j- W/ M6 [8 o2 l- m6 }7 [' Q
  106. thickUpLip = 110, s& t. C6 l7 d, u: T- E) }
  107. thickDownLip = 116- q6 w& C: B* s% v7 s& o+ c
  108. scaleMouthH = 66
    9 {6 E/ @: U2 D. a0 g
  109. offsetMouthV = 128/ w/ v" g7 @  E# O+ A0 }* K* J
  110. offsetMOuthZ = 128
    & v1 r6 R& ~0 F3 _- K
  111. idMouthTex = 14
    ( M, l+ S7 {+ M$ R: N
  112. offsetCornerOfMouthSpecial = 141
    6 f+ u+ f' f; I1 B. s
  113. scaleMouthH2 = 666 t3 p+ U7 B. l7 G
  114. offsetCornerOfMouthSpecial2 = 141
    ! m- t  g! Y  W) x. ?/ j) {3 S
  115.   l4 \) X) L/ q; b
  116. [Ear]
    9 P- r$ p$ k. ^: U- t& a
  117. idEarShape = 21, x1 `; x5 {1 X: s. r" o$ N& J  ~
  118. scaleEar = 128
    + L" n: M% t1 a+ Z
  119. offsetEarV = 128
    4 @0 q& H8 j5 n2 B" b7 D
  120. ; e, @  l) E( x2 c1 g- W% c
  121. [Hair]
    ; {9 I2 y& e4 F! ?. W. ?9 |: z
  122. idHairModel = 299( k6 M% b0 V$ z: M
  123. idHairTex = 311
    ! z$ `9 A6 f& H

  124. 3 M9 T+ e: k5 B  w' H) j' f
  125. [Moustache], Q8 ]+ r9 V3 I8 |: l6 k- Z! k3 e$ y
  126. idMoustacheTex = 0
    & \5 k, r5 L% d+ Q
  127. idMoustacheSkin = 0! D- K  }  \, Q4 x5 k) W/ d
  128. idGoateeTex = 0
    2 Q: t4 I( N6 T" y! ~( o6 U

  129. 5 H- R1 ^3 f7 o: |/ L: I, N1 U  U
  130. [Color]
    0 Q8 p' c0 }+ W% g" E, f; T
  131. colorHair = -1
    . r* U# b6 R# J) Z( c3 ~# I
  132. colorFace = -1! P0 J1 u6 l; G/ L* W
  133. colorEye = -145402542 l  T0 Y" Q+ S: a
  134. colorBrow = -6135465
    & g9 _: w7 g9 p4 g5 O
  135. colorMouth = -1795928; K' Z9 H8 S8 j2 X  Y; W2 w
  136. colorEyeBall = -15329774. C1 M8 j$ \- Q1 S2 F1 F
  137. colorMoustache = 0
    ' t( W* g0 M- M+ n5 B! L
  138. * G& m; E7 f% o5 q
  139. [Body]4 \. i  r% \' Q9 `& F) P4 _* k
  140. bodyID = 1* w9 V" Y) E. L8 Z% t$ `
  141. colorBody = -1
    # W3 w3 n& B7 E- @
  142. headScale = 113- W6 e' {. S; |/ @
  143. upScale = 110$ M7 k9 G# m2 V9 N6 }, }7 ?! `
  144. waistScale = 100
    $ l8 [! V$ ]0 i' G# C
  145. armWidth = 110
    5 X+ C+ F( f" C+ w6 F3 Y
  146. legWidth = 110
    $ S0 T7 L  Z" @  N4 ?" ~
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
! w6 Z9 Y" P% s- l4 e别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
# C( Y" j8 q( y: N, s7 ~用了代码之后眼睛大的有点夸张!!
9 m: `, t: M9 |# _+ J, ?我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
3 k) |( W9 f% \7 Z& r  s
5 ^2 ~8 Y! a3 u0 k虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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